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среда, 11 октября 2017 г.

The Suns didn't go down, or misconceptions in Ixalan Standard



Today I will talk Standard, the major events that just past and about my little practice with the format and the read throughs, since me and the team will go to Grand Prix Warsaw in a month.
I will walk you through the path I think next events will unfold and how currently try to Approach the format. So let us see what we may expect in next few weeks and what traps to avoid.   

About the Trifecta and Worlds

Here I mean Ramunap Red, Temur Energy and UB Control. Those were the decks that we saw at Worlds. Grixis Control and 4k Energy are just shades of the cores. Lack of diversity was something that made me watch the stream much less than usually, but I still watched it to see great piloting and know the enemy decks a bit better, i.e. what they are capable of, and why that and that tech card.  

About the Opens, Grand Prix and the Pro Tour

First Open of the season was super random, but got us some idea. It translated badly into Worlds Championship for a few obvious reasons I mentioned above. The upcoming Pro Tour will likely be a combination of the two, since next Opens are Modern, though with Modern AND Standard SCG Classics alongside them. So, Pro Tour Ixalan comes after two weekends of SCG Tour and GP Warsaw we are going to is the weekend after the Pro Tour. Which means that the GP will follow suit from the PT in techs, and the PT will likely be more of result of testing and reading. Because Classics will be unreliable and more like experimental ground, and Worlds give you a very limited perspective for the format, partly also due to how much time passed. Even MODO aka Magic Online events will be better source of data in that period before the PT.
But MODO at any time should be used in conjunction with other sources. Paper meta has its perks, and there is usually a sizable gap between  PTs and GPs. And don’t forget factors like people often playing what they have at GPs and smaller events, and then that some decks are only right during particular weeks, that is can range from amazing to terrible. I.e. don’t disregard some decks because they didn’t appear that frequently some week, at the same time think whether you can hunt 2-3 top decks with something unique. In other words don’t forget that things like targeting exist in this game too, and not only in, say, marketing.  

Now lets switch from theorizing about metagame shifts and give you some practical examples that I managed to get in this short time in this fresh new format. I will shortly describe my FNM and Standard Showdown matches, and then give you my deck tech/ mini-primer on UW and my thoughts based on what I had to read on the web thus far.

FNM

Obviously, I looked at the results of the first SCG Open with Ixalan and read all articles on my deck I could find or saw fit. But I like to adapt the deck for my taste and add elements that have proven to work for me, or send available decklists through my own filters. In general, for FNM and the Showdown I didn’t have optimal builds, even if I improved the deck quite a lot each time. So I managed to mess up numbers and failed to evaluate many cards before or after playing with them. After the short reports you will find my current version, which I would explain there in more detail for all card choices.

The weekend of the Open on a Sunday evening in a bar with friends I managed to squeeze in some games with the deck versus BG Midrange, for which I took some random 5-0 list from a Magic Online League. That day we had mainly German Highlander there, and it is part of our weekly Eternal formats League. The build had 8 sweepers and 2 Slash of Talons maindeck, otherwise it was pretty, well, Standard. Before FNM I cut Slashes, and added 4th Approach, and then before Showdown I’ve cut Hours of Revelation. Before LGS weekend in the bar in my sideboard I had 2 Kefnets, which always stayed there, MVPs, and 2 Drake Heavens, which I cut later, because even with 7 cycle lands, etc., this is not the deck for them.

In the every beginning after rotation I started off this list and changed few things immediately and, of course, many more tune ups later.




Round 1. 5K New Perspectives.

Game 1 I drew the wrong half of the deck, as I had no idea what I was up against. My opponent got back into Magic after a 10 year break and just bought his 75 off Ebay in one go. I tapped out on turn 6 to Revelation his lone Gift of Paradise in order to do something. On his turn he just played New Perspectives and won the same turn with Approach cast twice. At least one new Gift Aura, 4 Viziers, at least one Shallow Grave to get back all cyclers that turn, etc.

Game 2 and 3 opponent had clunky draws will little action, and I just boarded in all creatures and counterspells that were more than enough.    

Round 2. BG Rock/Midrange (Snakes and Dinos).

Game 1 was a freeby. Not much to say other then that BG or Sultai Energy can still take Game 1 with some fast draws, but not Midrange. Game 2 did feature some Duresses, but no Lost Legacy, which are in the deck in SB. The pressure he presented wasn’t enough. There might have been a countered Vraska too. ⅘’s didn’t draw extra cards, and I buried him in answers and few action options too.

Round 3. Monored.

Game 1 I am the underdog, no exception here. Game 2 I drew 3 Authorities in my opener. Game 3 I’m stuck on 3 lands. Post-sideboard games are usually favored. Added 4th Authority to the sideboard after that day.
Round 4. Grixis Control.

I don’t remember if it was 2 or 3 games, but what I do is that I got rekt by post-sideboard horde of Syphoners. They basically made sure that he never runs out of cards and I can never resolve anything of importance. Not only they charge up themselves from attacking, but Hub and Glimmers do add up too.
Showdown

Round 1. Esper Approach.

First game I managed to squeeze in the combo. Second game was….interesting. Discard, Doomfall my Kefnet, Fumigate my Cats turn 5 (he forgot to side out one, aka singletons parade), then 2 Cats of his own in a row. Third game he didn’t keep up on lands.

Round 2. 4K Energy.

First game as I recall went in a….well standard fashion, i.e. no counterspells. Second game he did draw them to protect his board and tempo on time. Third game early Kefnet did his thing.

Round 3. Monored.

Same opponent as at the FNM. Again cannot keep up with his very good hand Game 1. Second game I had 5 lands at the end, but no second white source, and had everything in hand already.
Round 4. Temur Energy.  

Again favored Game 1. Second game early Kefnet goes the distance again. To be fair opponent’s draws both games were pretty bad.

On UW Control in general

Below you would find my thoughts on what I should or would have played now, but this is not the final build or a stock one.

uwtext.png

25 lands seems enough, but you might want an extra one in the sideboard for blue matchups. But in general it is enough with all the cyclers and cantrips. Mill desert becomes less relevant for now, since you should not expect many mirrors. Moving on Field of Ruin is more important to nuke away their flipped Azkanta. Scavneger Grounds might also be more valuable. Against UB you can fizzle their Hulk or Scarabs, and then hinder plans from Tokens or Gift decks. Singleton Meanding River might also help to have less of the awkward mana problems. Without Ipnus, you can play Fetid Pools over cylcing deserts, as Pools give the option to cycle with just colorless lands and Plains.     

uwmsin1.png

I started off with 4 Opts, and I respect it, but I cannot find space for 4. Maxing on certain cards compared to other less square lists makes me more comfortable. E.g. I want more than 2 Wills, all 4 Fumigates, all 4 Approaches, both Gideons maindeck, max of spell cyclers, etc. With decks like Ramunap Red and all flavors of Energy so prominent in the format, I feel like this is the right Approach.  

uwmain2.png

I don’t think I want more than 2 Searches in UW, but I can get 3 copies in UB, since the decks differs so much in game plan and execution. That is UB wants to grind. Gideons do everything in combo matchups, including the mirror, stifle Hazoret or big threats like Cubs. 4 Cast Outs are crucial against a super long list. From Gods and Searches, to Gifts and walkers.

The sideboard

uwside.png

The only thing I am not certain about - is the split between Spell Pierces and Negates, primarily for tempo. There is a chance that in UW just Negates is the way in order to cover all grounds, including mirror and UB, whereas Pierce is made against decks like ours for aggro and midrange.
As for the rest - I probably would change anything for quite some time. I can get 4 Cats, if you cut Kefnets, and add 4th Cat and 3rd Hulk. But Kefnets won me games and matches even before Ixalan and now too. And you do want 4 Authorities, since you absolutely need to draw at least one early versus monored, even if you basically only use this card in that matchup.

I boarded in counterspells only against control or combo. Against Temur it is too unproductive. I would rather be more proactive. All 7 creatures are boarded in quite often. But against monored you board in only Cats and Authorities.

LGS events

You definitely can see some oddities at small regular paper events, like on the example below. Nothing can be cast, everything is covered. I.e. larger meta considerations might not be of great use for your local battles, where there might be some rogue builds like this BW Approach.

Always take into account local trends, whether it is a GP or FNM, when using targeting with your deck, or when choosing your deck. Finnish Meta is often more controlling in every format, whereas Russian meta is more aggressive traditionally in Constructed. Grand Prix Warsaw will like have many locals participating. They likely will have their own trends. Which you can get a glimpse of by finding local MtG forums and checking decklists from local tournament coverage threads.   


I tend to think that FNMs and Showdowns still have value for the travelling player. You get to test some crazy ideas, or get used to the top tier deck you just assembled, and a lot of the time you do get to play against other top tier decks, or the mirror match.

Reading the Web and General Conclusions

After everything mentioned above I might have given you more hopes for Ixalan Standard. But there is more, and it is from online events.

First decklist is some random 5-0 I spotted from a League, and 3 others are from the latest MTGO PPTQ on 8.10..

Jund Midrange

3 Chandra, Torch of Defiance
1 Nissa, Vital Force
2 Carnage Tyrant
4 Channeler Initiate
4 Glorybringer
2 Noxious Gearhulk
4 Doomfall
4 Abrade
2 Fatal Push
1 Lightning Strike
1 Unlicensed Disintegration
2 Vraska's Contempt
2 Vance's Blasting Cannons
3 Blooming Marsh
3 Canyon Slough
4 Dragonskull Summit
2 Forest
2 Mountain
1 Ramunap Ruins
4 Rootbound Crag
1 Scavenger Grounds
3 Sheltered Thicket
3 Swamp
2 Vraska, Relic Seeker

1 Carnage Tyrant
1 Noxious Gearhulk
1 Chandra, Torch of Defiance
1 Fatal Push
2 Bontu's Last Reckoning
2 Deathgorge Scavenger
2 Duress
4 Lost Legacy
1 Sweltering Suns

UB Tempo

2 Liliana, Death's Majesty
3 Champion of Wits
4 Gifted Aetherborn
2 Gonti, Lord of Luxury
4 Hostage Taker
3 Kitesail Freebooter
3 The Scarab God
2 Duress
4 Harsh Scrutiny
4 Fatal Push
4 Supreme Will
4 Drowned Catacomb
1 Evolving Wilds
4 Fetid Pools
1 Field of Ruin
4 Island
11 Swamp

1 Field of Ruin
2 Duress
2 Arguel's Blood Fast
3 Contraband Kingpin
1 Doomfall
2 Lost Legacy
2 Negate
2 Vraska's Contempt

Abzan Tokens

4 Anointer Priest
2 Sacred Cat
4 Fumigate
4 Fatal Push
4 Renegade Map
4 Anointed Procession
4 Cast Out
4 Hidden Stockpile
4 Legion's Landing
4 Concealed Courtyard
4 Evolving Wilds
1 Forest
2 Ifnir Deadlands
6 Plains
4 Shefet Dunes
2 Swamp
3 Vraska, Relic Seeker

2 Sacred Cat
2 Angel of Sanctions
2 Arguel's Blood Fast
4 Duress
3 Essence Extraction
2 Treasure Map

UW Monument

2 Angel of Invention
1 Aven Wind Guide
4 Aviary Mechanic
4 Cloudblazer
4 Fairgrounds Warden
3 Glory-Bound Initiate
3 Kinjalli's Sunwing
2 Oketra the True
1 Temmet, Vizier of Naktamun
2 Dusk // Dawn
4 Oketra's Monument
2 Cast Out
4 Legion's Landing
4 Glacial Fortress
4 Irrigated Farmland
4 Island
1 Meandering River
7 Plains
4 Shefet Dunes

1 Cast Out
1 Ipnu Rivulet
2 Jace's Defeat
2 Negate
3 Nimble Obstructionist
1 Skywhaler's Shot
2 Spell Pierce
3 Sunscourge Champion

Current Standard has a lot of format defining cards, like Bristling Hydra, and the Gods. Acknowledging those staples makes it easier to formulate filters, which will guide you in your building choices.  

  • How do you catch up with monored or slow it down?
  • What can you do about Gods, Dinos and Hydras?
  • How can you grind or stifle blue control decks?
  • Do you handle a big board state?

- Aarne Pyulze
Until the next cruise!
Stay reasonable and listen to your guts!

- OthalaBor in Hearthstone, EternalTCG and Faeria
- Ekvilor or BoatBrew at other game accounts
- BoatBrew on channels and media
- website-cupboard: boatbrew.com



пятница, 15 сентября 2017 г.

MtG. Finnish Nationals 2017. Tournament Report. 12/155

MtG. Finnish Nationals 2017. Tournament Report. 12/155


Intro


Nationals’ comeback was a positive moment, but I knew it wouldn’t be the same like it used to be, but still better than WMCQ system. Previous system just felt like robotic PPTQs/RPTQs and nothing else. This year it felt a bit better, but still quite robotic without any real atmosphere. Before WMCQs it was a holiday, a small convention. This time the Trial felt like a larger FNM, and not like Last Chance Qualifiers of the past. Big part of Natioanals for me, when I did badly or didn’t get in was the chance to play all kinds of formats on the side. I’ve had some good or reasonable years, but time I just wanted to do fine. It’s my thing, I always just have to focus on the play to do well and not overthink anything, including deckchoices.  This time I ended up being happy with my result, but not with the location, structure, side events, or atmospere. I just accepted them. Some organizers can make it a festival, others cannot afford it. Anyways, it is still the biggest local event of the year in many countries.


Preparation


Outside of sudden 75 cards borrowing, I was mainly considering decks like: Esper Vehicles, UW Reservoir and UW Approach. Then we come to such factors as senses, luck, kharma, comfort and style preference. Which lead to moments like what happened to a friend of mine at Grand Prix Amsterdam back in June, when he dropped after 3-2, due to enjoying the game at all with Marvel mirrors. It was his deck choice, but prior to the Nationals the format didn’t look that narrow and in the end I picked the deck that fit me and it also happened to be potent.


Esper Vehicles weren’t as consistent or stable as I would like, so applies to UW Sram, and bringing that deck to a field that surely will include many variants of aggro among other things did not seem a great idea. Esper would have been good vs blue decks and midranges and random decks, but the deck lost to itself a lot of the time, just like UW Sram, but the latter was very enjoyable to play. And, perhaps, to no surprise, I would have very much enjoyed UW Flash of the Kaladesh season, with Copters and Reflectors, but, of course, that is a greedy thing to say. However, there was some UW Flash deck of the kind showing up in the past months, but Esper was way better at casually steamrolling and curving out with still multiple ways to protect your game - one of the few things I liked about the deck.


I could experiment with some kind of UWx Panharmonicon, but probably just locally, since at larger events Abrades and Cast Outs will not go anywhere, an issue that did effect my decision to pick Approach over Reservoir for Nationals. It’s not like those hate cards were that dreadful. Post-sideboard there were counters and Leave or Outcome, or just another Reservoir, but I just didn’t want extra salt that day.


UW Reservoir has been a pet deck of mine for a few past months actually (although first weeks I was on monoblue). I do not pretend to really master it, or have the best version, but I tuned it up for myself and was merry. Parallel to me, one friend was perfecting his monoblue version. Both have pluses and minuses. His deck, is much better against control and midrange, whereas mine was a bit safer versus red decks and aggros in general. The friend didn’t see need in splashing white, whilst I totally embraced everything the splash had to offer. I ended up cutting a lot of engine cards like Baral’s Expertise and Inspiring Statuary, and stopped considering Whir of Invention, because I kept on topdecking those without any support to go along with it. And then, I liked going deep on Sram and Leave/Chance and all the 0s, much more than Terrarions and Prisms. White splash actually became a legit second color over time and often it even felt like playing UW Approach post-sideboard. I played a bunch of small and average events with the deck, and a somewhat large local Open tournament, where I went 3-3-drop before the last round. At that Open my loses were largely due to awkward hands and draws, than due to bad matchups. There I lost to a mirror, that monoblue reflection, UR Control, and RG Pummel, that once knocked me out of a PPTQ top8 contention. I won 2 UW Approaches and UB Control, which wasn’t totally expected. Anyways, I didn’t want to bring such a roulette deck to Nationals , and started closely surfing for other UW decks. And I was just about to complete UW Approach myself, when one teammate offered to swap decks for a while to test drive before Nationals (He lost to me at that Open, with him on Approach and me on Sram). UW Reservoir will become much less explosive in the coming season, but still alive as a fun marginal deck for FNM play, but I would consider it seriously, unless not yet spoiled remaining Ixalan cards would give anything to thearchtype. Compared to monoblue version we only lose one set of 0s and keep Ornithopters and can just max on playable 1-drops and maybe even play that 3cc 3/2 that discounts artifacts, but then I might as well play Approach, which is a much smoother cruise.   


So there I was, I just gladly took the Approach deck and gave my nonsense in return. Strangely enough, regular Standard events were all going fine for both of us against all meta and counter-meta decks. And when right before Nationals on the Friday Trial this teammate brought me back my UW Sram, I decided not to disturb the cosmic forces. And I am not sure what was the reasoning my teammate had to end up assembling 4c Perspectives, which to me looked just like a worse barely interactive version of the UW Control counterpart. Perhaps, he just started to believe more into (Nicol Bolas) Suns, but still wanted to durdle like with UW Sram.


Basically for Standard I chose a deck that I was comfortable with, knew how to play and sideboard, had some free wins, had many favorable matchups among many top tier decks and just wouldn’t oversteam. The deck can definitely lose good matchups if it wouldn’t curve out sometimes, but I felt good or fine versus every non-control matchups, but even there, opponents can just draw the wrong part of the deck in Game 1, and post-sideboard you could get some backups or just grind it out. Temur, Monored, Mardu, and Zombies and a bunch of random marginal decks all felt comfortable in testing, and I just couldn’t reach that level if anything else I tried. Besides, the deck just felt right, even though it wasn’t nearly as interesting and enjoyable as Uw Sram Leave Reservoir, which was my pet deck for quite some time. And all aggro options just felt even more dicy to me. For a brief moment from the side I enjoyed watching what Temur Emerge can do, but then friends explained to me its problems, like not covering nearly as many matchups as wanted.
I didn’t play as many drafts with Hour of Devastation as with just Amonkhet, but did try to get as many as possible under my belt, without getting too crazy. In general, I think I did get a good sense of the format without cracking tons of packs, and I always paid close attention to the cards that were smacking me from the other side of the table. After Devastation came out I didn’t draft as many “real” decks as I should have, but observing the confrontation helped to solidify my thoughts and as long as I wouldn’t draft some 5CC Durdle, close to my Standard deck, I would probably be fine, unless such deck would be reeaally forced upon me in drafting.

The Deck


So for the Nationals I registered the list below, but at first after the deck swap, I tested a bit different build. It had 4 Revolutionary Rebuffs over flex removal slots and one land, and had the Tempo Flash transformational sideboard with 4 bigger Gideons and 4 Spell Quellers. Right before the Nationals I contemplated about 3cc Gideons (which were left back home, and I could’ve tried to borrow them, but I think they were not essential, although after Ixalan they very well might be). Everything else in the deck was pretty much the same like in the stock builds. The tempo sideboard did win me some games and matches at the regular events and at the Trial, but it lacked something. Caracal and couple big butts should be enough as Plan B, and extra counters, which were not rebuffs appeared to be crucial in matches I haven’t tested all that much. Plus all the extra exile tools, which could dig one out of a very sticky matchup vs particular cards that you can imagine. More on that below. In short, Trial Friday showed that extra SB cards vs the mirror and other blue decks would be needed, as well some other counter-meta decks, and Tempo package didn’t serve all purposes.

Instant (21)

4x Blessed Alliance - Cannot go less in such meta. Monored and such. Sided them out often, but way more seldom, than you might think.
4x Censor
4x Glimmer of Genius
3x Hieroglyphic Illumination - Didn’t see the need for more. Pull from Tomorrow is good but not worth it in this deck, unless metagame shifts at some point to a ridiculous form.
1x Immolating Glare - I decided to diversify the flex slot for extra removals, because I wasn\t sure which one was the best fit, plus that decision made the curve much smoother. They all do nearly the same thing for the deck. These slots plus a land were previously occupied by a set of Revolutionary Rebuffs, which likely will come back in a few weeks. Other singletons like Negate or Essence Scatter might also come back to the maindeck soon, evne though for this deck they are more like sideboard material to adjust to the matchup. But for Nationals I just didn’t want to lose aggro, Period.
4x Supreme Will
1x Unsummon

Enchantment (5)

4x Cast Out
1x Stasis Snare

Land (26)

2x Blighted Cataract - Westvale Abbey - is a more popular option, but I simply did not see its value in the deck and I was happy with Cataracts every time I had spare mana and a turn. Surely, it might stem the bleeding in a rough flooding spot, or be of use in control matchups, but this appeared to be too marginal. I could also see adding 1-2 milling blue Deserts for the mirror, but I was already ready with my sideboard, and couple extra damage could be vital versus Monored. The milling land also helps you find your Approach faster.
4x Irrigated Farmland - Recent decklists out there cut 1 of each dual to fit 2 Port Towns. I personally didn’t see or felt problems with my manabase, although Port Town helps you cast Authority more reliably when you want it.
8x Island
8x Plains - Mostly because of the sideboard, and especially matters if you opted for several copies of Stasis Snare. Double white on turn 5 for Cats or Fumigate hasn’t really been a problem, but post-Ixalan we would have less duals.
4x Prairie Stream

Sorcery (8)

4x Approach of the Second Sun - I once won a Game 1 against Grixis where he just didn’t find a counter for the 4th Approach. Plus all the free wins from locking out the game before the opponent could possibly dig out it.
4x Fumigate

Sideboard (15)

  • 3x Authority of the Consuls - 4 copies are needed only against Monored and the Cats are much more important there.
  • 1x Descend upon the Sinful - at least one copy was a must. Not only against Zombies, but all kinds of Gods and definitely to counter Gift decks.
  • 1x Kefnet the Mindful - I’ve put it in the blue Hulk’s slot. Just a spare wincon. It’s much easier to tap out for it, and it clocks much better. Flying, indestructible, that jazz.
  • 3x Negate -  I thought about adding a Dispel, but 3 Negates felt much less random and a bit more reliable.
  • 4x Regal Caracal - Again, I considered slicing in a Linvala, but 5 mana is not 6, and it’s 3 bodies every time. You side this in every time you think you’d need spare wincons and against black, because of discard and Lost Legacy. And of course all aggros.
  • 1x Sphinx of the Final Word - Very crucial against all blue decks, and a good backup wincon.
  • 2x Summary Dismissal - Opposing Sphynx, Eldrazis from Ramp decks, exiling Hulks so that they can’t be Scarabed back.

uw.lands.instant.png


uw.sor.ench.pnguw.sb1.pnguw.sb2.png


Options and Techs


UW Control as an archtype has many options for tuning and polishing, which I didn’t cover in this report. But there are cards that you should consider only after Ixalan and yet still with cautious, i.e. after all other options. For example, that UW uncommon Aftermath removal, which seems like it’s good, but you wouldn’t play it, if you had options for that slot. It is a great card in Limited, but definitely not for first couple weeks after Ixalan. At the Nationals cheaper (mana) alternatives and exile clause were much more important than this bit of extra value.


UW Control can be metagamed to the core, as the shell is very flexible in general. I am talking about maindeck singletons like the Sphinx and Dismissal. One can also fill up all flex slots with Stasis Snares against Jeskai Gift or Gods coupled with Hulks, even though next set has a lot of hate for that sort of jazz, but at the same time we are losing even Declaration in Stone, and newcomers are not looking great.


Moving on, do not forget by the way, that the more spice you put in, the more you dilute even this deck. It may appear that you can jam in whatever you like, but the deck has an established core and everything needs space. I didn’t want to go rogue and didn’t add any sparkles, which was probably correct, since the event’s meta had bits of everything in the end. Plus I wanted to make sure not to lose Game 1s to aggros, and have distinct army knifes in the sideboard, hence nothing fancy like Dissalow or Nimble Obstructionist in the 75, but things could change with the next set, as always.


Also, allow me to resume one more thing here. The list above worked for me, and I didn’t have problems with it. It was fine for the field, and what I ended up facing, but it certainly doesn’t mean that your case and your meta would demand other tools, and there are often those cosmic cases when only certain players can win with certain builds.  


Aaaand one disclaimer here: you do need to resolve Approach to win, when you cast it on the second+ time in the game.


Friday Trial.


We were a bit short of 32 total players to launch 2 Single Elimination Trials one by one, so we ended up with just one for the day, plus the FNM, which started shortly after.


I came to the Trial straight off the airport, since I was away for a week, among things celebrating my oldest friend’s 30th birthday in my home country and home city I grew up in. I initially planned to just wait for the teammate to arrive for the FNM, after which we’d drop it his, and then after Nationals, I would go back to home city in Finland. Anyways, it was good timing and I didn’t swift decks back last minute and went with the flow, much like at Nationals too. My guts nowadays becoming my ally unlike in previous years. Experience, maybe, or Hakuna Matata.


Side plan and the whole section is with accordance of playing Tempo sideboard with Rebuffs main.


(Note: “Fun police” - Cats and Authority. © Sami Häqkvist, Poromagia (home readers should definitely follow Poroskopi, others should ignore the name’s sound)


Round 1. Monored. 2-0.


Decent curve and timely answers in Game 1 and drawing sideboard cards in Game 2. Hmmm. Funny thing is in this matchup you might think you are totally losing the game after seeing your starting hand of 3s and 5s, and then magic happens.


Siding:
- draw spells,
+ fun police


Round 2. Mirror. 2-0.


Game 1 I just cast Approach before him, and on the second cast i had a counter backup. In Game 2 the Tempo sideboard did its thing.  


Siding:
- Fumigates, Removals,
+ Tempo package


Round 3. Jeskai Gift. 2-1.


Game 1 I was grinded out with Mausoleum counter-birds as protection. Game 2 opponent had a slow start and get enough time to stabilise. Game 3. I lack draw spells and time and get to cast Approach second time, but opponent is ready with a Negate and a Dispel.


Siding:
- draw spells, 4 Alliances,
+ fun police, Quellers (which ended up being subpar here)


After the trial we went to teammate’s to chill and get ready. At the FNM he played his New Perspective deck for the first time, but even disregarding UW Approach he is known for torturing opponents (Dredge in Legacy and Modern, Lantern Control in Modern, Belcher in Legacy, etc.). He had one bye for the main event, so I had a nice morning waking up jog to the site.


And so it begins.


Without bye people we started Round 1 with 150 players and 8 rounds to go at this one-day Nationals. 5 rounds of Standard, one Draft, and playoffs. Tight, humid, but all survived.


BdT7RlTFmV4.jpg


ic0FDInr1-8.jpg



Standard

Round 1


UB Control. This turned out surprisingly easy and blazing fast. I suppose with same odds it can go other way around, even though opponent’s friend said that he really didn’t like this matchup. Game 1 it seems like opponent just drew the anti-creature half of the deck, since he didn’t know what I could be on, and I hate openly writing up the decklist right before the event. Game 2 opponent was a bit light on lands, which gave me a big enough edge. Luckily no Scarabs seen here, and only later I would experience what’s it like. 1-0.


Siding:
- Fumigates, Removals,
+ Counterspells and extra wincons


Round 2


RG Gods. Seemed like a provincial irregular, who didn’t make mistakes though. It’s just the matchup seemed really horrific for him, even disgusting. All went according to the books. All Hydras were Blessed or Fumigated and our cream was unchallenged. 2-0.


Siding:
- draw spells,
+ fun police


Round 3


Mardu Vehicles. This opponent actually IDed into top8 next to me in the very last round. Spoiler: he lost only to me that day. The games looked very easy for me, even though people say that it shouldn’t be like that. I hindered his early beats both games and easily closed out the games, when he didn’t pressure me all that much. 3-0.


Siding:  
- draw spells,  2 Fumigates (kept some, since his plan is to kick me before it’s too late, but the deck could easily board in some value to grind a bit)
+ fun police, 2 Negates (I wasn’t sure, if I wanted all 3 here, but I needed extra help vs Vehicles and Planewalkers and discards)

Round 4


UR Control with Scarab God. Basically his ultimate weapon kept me at bay both games, disallowing everything that matters. I fell down to endless counter magic. There was a moment of hope in one game, where I tried to Cast Out the Scarab God, but it met Harnessed Lightning in response to shatter all hopes.  


Also there was a rather big brainless moment, which I can only justify by me not practicing with the card enough, etc. In already a losing position, and likely the game as well, I tried to cast one of Regal Caracals, which met a Summary Dismissal, to which I replied with one of my own, not realizing what will happen. I.e. I would just exile my own cat. Luckily that was one of very few mistakes during the tournament, and it happened in an already horrific matchup.
Siding:  


- Fumigates, Removals,
+ Counterspells and extra wincons


Round 5


Temur Energy. First game went to according to the plan. No big beats and no counters. Game 2 his counterspells allowed him to push through. But in the third game there was some high maths and psychological pressure. Also right before this round I heard a story outside between the rounds that someone just cracked open Temur with I assume same deck or some other blue control just on the back of turn 3 Kefnet. And Game 3 was my opportunity. (Similar story happened at modern GP Copenhagen in MAy, when people sitting next to me had the same matchup as I did right there, and mentioned that Grafdigger’s Cage does nothing against Living End. And that note prevent me from doing this mistake, since I was on a bit of an autopilot mode by that point.) Turn 3 Kefnet. Couple of hits. Then I had to start shielding up and wait. In the meantime I cast one Cat. Around this time we started a stare down contest and started counting. He had big Hydra, big Tracker, one more creature and Rhonas, enough mana for 2 activations and eating a clue. Things were close. Then both misplayed. I didn’t block Rhonas, he thought that the main Cat has lifelink, he didn’t pump creatures, etc. Next turn Fumigate and Kefnet gets it done in next 2 turns. 4-1.    


Siding:
- draw spells,
+ Negates and wincons, incl. one Caracal!


Draft


Second Pod. 3 friends at the table and a number of good renown players, including the future National Champion 2017. Before the packs I really didn’t want to get trapped into random RG Bricks, and I basically forced UW Skies even though it wasn’t exactly forced upon me, but it was surely open, and other routes were not necessarily better. But if I would’ve picked up a more durdly value deck, who knows what would’ve happened.
After first pack I was definitely in white, with options to force black or blue more. After second pack I was definitely in UW Tempo with great curve, removal and synergies. Although, among bombs or rares I only got the double strike cat, the Mirror, which didn’t make the cut for such a deck, and Dusk/Dawn, which returns back most of the creatures if needed. Looking at all Eternalized, Embalm, and cycling packages I could have focused on one, but then my curve would have been much worse.


Round 6


UR Tempo Spells. Burn and Prowess piloted by a very good technical player, whom I was passing to on the left in the draft, and who seized every opportunity in the games for bits of incremental damage. The games were cold and pragmatic, with lots of maths, since this was the Round. I believe he is a much stronger player than me in general, and I couldn’t outplay him, only outdraw. And the deck didn’t cooperate much. Our decks, I think, were close in power level, but his average draw probably beats mine, and this is what happened. Burn here, prowess, here, timely flying or removal there, just like a clock. It was good magic. 4-2. Guaranteed out of top8 contention. Aiming only for top16 to cheer myself a bit.


Round 7


Monogreen? Test and trips young bud from my city. Our community has high hopes about him, but this was not his draft. I am sure he rethought drafting process in his head afterwards. He won a PPTQ not so long ago, but came short at the RPTQ. Our games in the round that we actually played out (I took a Game Loss between games after a deck check. Forgot to mark one card as Played) all went by one scenario. Ramp dorks and Reach bricks against my flying horde. All bricks were blasted and then after the round the berserk mode switched off. 5-2


Round 8


UR Tempo Bricks. Another friend from my city. Afterall our pod was full of familiar faces. Opponent wasn’t super happy about his deck, yet he took Game 1 after a mulligan to 5, the game where I flooded heavily after a good start. Game 2 was a proper game, where I managed to race with some flyers. Game 3 was a sad mana screw for my friend and I capitalized on the tempo. 6-2.

Conclusions


In my opinion the deck would still be a thing post-Ixalan. Despite me preparing some reincarnation of Reservoir and some kind of Mardu Vehicles for more serious play,which is obvious but lost many key parts, for first few weeks I would be probably just stick to this UW Control with few adjustments. And in the meantime, I would be looting the pool for BW Vamps, or BMW, since the deck already seems to receive all essential components. Other than that I think I would work on UR Spells with Drake and Serpents. And then, outside my projects I want to mention that all tribals from Ixalan seem to have potential and good curve, and it’s only a matter of tuning and metagaming. BR Pirates will likely be better in the beginning, when the meta will be more Red, than it should, but then UB Pirates will Faeries out everything slow that remains.


I did what I could at the Nationals, lost where I couldn’t possibly win, and prepared properly. I enjoyed playing both my Standard and Draft decks, I felt sharp enough, had enough sleep, got outside a lot, drank a lot of water and ate just the right amount.  One teammate got into the national team for the World Magic Cup with new Perspectives, defeating Monored in quarters and unsuspecting UR Control in the semis, and falling down to UB Control in the finals to a well deserved player. Overall I was satisfied with the day and the tournament.   


- Aarne Pyulze
Until the next cruise!
Stay reasonable and listen to your guts!


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